The second player doesn't have an equivalent to the magic wand. Yes, co-op would be only SLIGHTLY faster. The wand takes out his swords very effectively. Dynagon has a slight bit of randomness as to which way he moves, but his large hitbox makes him fall to partner bomb attacks. Bolta is a bit interesting because you've got the wand for this fight so I'll need to find a way to do as much damage with it as possible. Beady is also quite easy thanks to the partner bomb. The Demon Gate is actually going to be pretty easy and I've got my plan mapped out for this fight. He is invulnerable during his jumps and he moves around too quickly for the partner bomb to do very much damage. I need to be really smart with how I handle Foxy because there is some variation as to how low you can get his health before the transformation. They don't seem to be random at all.īosses - Canimal is just getting destroyed faster and faster. There are some schmup stages which I'm bad at now and I just need to memorize. This tactic has done great things for the first three stages and I'm excited to put it to the test in later stages. If there's something in your way, take it out with the wand. So if you don't shoot at certain enemies, they won't shoot back and you can walk right past them. I guess when the game was deciding whether or not to make enemies shoot at you, they decided to make them shoot at you when you shoot at them. Now it does.Įnemy AI - While it's true that more enemies fire at you on hard mode, there's a really interesting mechanic to this. In the last game it didn't hit behind you. Its defensive coverage has been extended to your entire body in this game. It does four times the damage a single card shot does and it appears to damage enemies just as fast. Magic Wand- It's really broken in this game. I've found some interesting ways of manipulating enemy AI (more on that later) and while a few bosses move a lot faster (like Foxy) for the most part the game isn't drastically different so that's what I'm going with. Now that I have an understanding of the mechanics, progress has been very rapid.ĭifficulty- I've decided to go with hard mode. I've been really surprised that these games don't have runs yet, but I'm working on fixing that. Thanks for the support rudyxx, it means a lot. I've got the mechanics of the game figured out to my satisfaction for now: Thread title: I'm looking into running this. I finished this game on hard yesterday and I'm working on figuring out the boss AI patterns today. It even lags with no enemies on the screen. Lag management is going to require a ton of planning for this game. Just running past things is not the fastest way to go in this game. It's not always faster to stop and kill enemies, but it's often a very good idea. You don't have health to just throw away in this game and you have to play very defensively on hard. Also certain enemies will fire projectiles at you that ordinarily wouldn't on normal. I'm about to test health, but on hard the boss attacks move faster and they are generally more aggressive. It's also convenient because you can select him from the start. Rocky's bomb attack is by far the best because his stays on the screen the longest. Each partner bomb attack has slightly different range. If you try to attack a boss while the bomb is doing damage, the partner bomb attack does less damage. Each partner bomb attack does 4 damage every 4 frames. This is the only way to do decent damage in this game so you can't afford to miss. When you use the bomb attack the partner respawns just over 10 seconds later. Speaking of partner bomb attacks - Each partner has a bomb attack. The only exception is the partner bomb attack which is the best thing ever. Partners - Pretty much everything that partners do is useless in this game, their attacks, the magic attack. Magic Wand - This now does way more damage than the cards and is the best way of dealing damage to stationary enemies The third upgrade is probably going to be necessary to attack certain bosses from certain angles. You lose your card upgrades at the end of each stage. You get your firing rate back with improved range with the third upgrade. With the first upgrade your firing speed is actually reduced slightly. While you can increase the fire rate slightly with the D-pad it's 1 damage per card. There are some very important differences in this game versus its predecessor (besides that it's not as good)Īttack damage is greatly reduced - Your primary attack is throwing cards.
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